Civilization: Beyond Earth 3.5/5

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Civilization: Beyond Earth

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By Aspyr Media, Inc. (Aspyr Media (iDP))

Lead your people to a new frontier!

Sid Meier's Civilization: Beyond Earth is a new science-fiction-themed entry into the award-winning Civilization series. Set in the future, global events have destabilized the world leading to a collapse of modern society, a new world order and an uncertain future for humanity. As the human race struggles to recover, the re-developed nations focus their resources on deep space travel to chart a new beginning for mankind.

As part of an expedition sent to find a home beyond Earth, you will write the next chapter for humanity as you lead your people into a new frontier and create a new civilization in space. Explore and colonize an alien planet, research new technologies, amass mighty armies, build incredible Wonders and shape the face of your new world. As you embark on your journey you must make critical decisions. From your choice of sponsor and the make-up of your colony, to the ultimate path you choose for your civilization, every decision opens up new possibilities.

• Additional information about Civilization: Beyond Earth •

IMPORTANT NOTICE: Currently, Civilization: Beyond Earth for the Mac App Store is currently a single player experience.

IMPORTANT NOTICE: Civilization: Beyond Earth does not utilize Steam for encryption and will not work with Steam Beyond Earth DLC.

If you encounter problems playing the game, please visit Our Customer Support team is happy and eager to help. Your feedback helps us make better games.

In order to run the game with satisfactory performance, your Mac must meet these minimum system requirements: 2.2 GHz CPU Speed | 4 GB RAM | 8 GB free disk space | (ATI): Radeon HD 4850; (NVidia): GeForce 640M | (Intel): HD 4000 | 512 MB VRam

NOTICE: The following video chipsets are unsupported for Civilization: Beyond Earth

• ATI Radeon X1000 series, HD 2400, 2600, 3870, 4670, 5770, 5870, 6490, 6630, 7950
• NVIDIA GeForce 7000 series, 8600, 8800, 9400, 9600, 320, 330, GT 120
• Intel GMA series, HD 3000

NOTICE: This game is not supported on volumes formatted as Mac OS Extended (CaseSensitive)

© 1991-2017 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier’s Civilization: Beyond Earth, Sid Meier’s Civilization, Civ, Civilization, 2K, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two Interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved. Published and distributed by Aspyr Media, Inc. “Aspyr” and the Aspyr “star” logo are federally registered trademarks of Aspyr Media, Inc. Mac and the Mac logo are trademarks of Apple Computer, Inc., registered in the U.S. and other countries. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are the property of their respective owners. All rights reserved.

Release Notes

28/02/2016 | Version : 1.1.4 | Size : 5.4 GB
Minor bug fixes

30/11/2015 | Version : 1.1.2 | Size : 5.4 GB
Minor bug fixes

12/10/2015 | Version : 1.1.0 | Size : 5.5 GB
• The new expansion Rising Tide is now available via in-app purchase!


Categories :
#33 : Top Paid Mac Applications [Strategy]
#35 : Top Paid Mac Applications [Simulation]
#38 : Top Grossing Mac Applications [Strategy]
#44 : Top Grossing Mac Applications [Simulation]
#139 : Top Paid Mac Applications [Games]
#156 : Top Grossing Mac Applications [Games]

Screenshots Mac OSX :

Screenshots Mac OSX Screenshots Mac OSX Screenshots Mac OSX Screenshots Mac OSX Screenshots Mac OSX


Games , Simulation , Strategy

Supported Devices : Mac OS

Comments and Ratings for Civilization: Beyond Earth

Rising Tide lasted 5 minutes before fatal crash (1.1.4)
07/08/2016 12:17:00 3/5 By AutoExpert
August 2016…Finally a fully completed 4000 turn game, played on the largest map with the settings on their hardest. Problem free and no crashes. Observation: There is now an excessive bias towards sea based cities - even when the land masses are very large. Port cities are best avoided, as the naval powers use ships to conquer them. I ran an entitrely land based no coastal city campaign, and despite the most aggressive adversaries, never lost a city, because they couldn’t capture it without it being on the coast. There are some serious gaming and balance issues that need to be addressed. It’s bizarre that a game than is in efect a rebalanced, re-designed CIV5 sci fi is simply not as good, or challenging. Now having played it in its ultimate form at the hardest possible levels and won easily, it really isn’t a challengeing game. In fact it’s disapointingly average even though it looks amazing. 6 TURNS!! Just six turns and it crashes. Explorer came in contact with first AI player neighbour and bang! Gone. This is on a 16gb RAM 27” iMac with the fastest processor and biggest graphics card and a 3Tb harddrive so don’t give me equipment issues, oh and running ElCap. UTTERLY PATHETIC. I need to add to this review the following: After the update the same problems as below occurred and I again asked for support. Rather than being brushed off with “it must be your mac thats causing the problems, we can’t duplicate it”, I was this time given a straight and unequivocal answer: Aspyr , Aug 24 (2015), 3:04 PM: This bug is legacy (occurs within the original PC code from which the game is ported). Since the issue is not yet fully resolved in the PC version, the Linux and Mac versions will still display this issue. It has bugged with 2K/Firaxis and Aspyr to be resolved in an upcoming patch. There is no definitive eta on when that will be available. At this time, we can only recommend registering at the launch screen to be notified of further announcements. So let me be clear - play this game for more than aroun 1200 turns and just when the big wars/conflicts start to erupt between major players, the satelite screen becomes unusuable - anyone who plays this game will soon learn that they are crucial military and economic resources you cannot do without. The minute you touch that satellite screen button and the game crashes, ADIOS! GAME OVER. This is quite unacceptable and the fact it’s something they might get round to one day, well they can keep the game. I want a refund. What joy three weeks of playing and at turn 1440 all of a sudden the satellites - as soon as you touch the icons or the satellite over view screen crashes the whole game to zero. with over thirty satellites I now can’t play the game any more just when major wars and some good qauality fighting had finally broken out. Seriously bad news. As I have the most highly specced 27” iMac you can buy it isn’t caused by lack of system capacity and resources on a two month old machine. Despite this their is something about this game that just doesn’t quite gel. It’s attractive, competent and plays well, but it isn’t as chllenging or enjoyable. If you play on the largest maps you can safely avoid a serious conflict for 90% of the game and even on the harder setting the AI makes little attempt at attacking human players - i find that it takes relatively little to seriously take an enemey city and they surrender quite fast when they see they are loosing, largely because few of them have any real military units in sufficient quantity to stop a determind assault. And that, as in CIV 5 is this games weakness. If you work the correct military maxim, which is simple math, apply maximum firepower at the point of attack, you will overcome unless you are stupid. It works every time without fail. One of the good points is the lack of some stupid UN type organisation that can impose unimposable rules. What needs to happen to make the game seriously more interesting are non-aligned outposts with a will fo their own not easily bought off by the major powers and that will fight to survive raher than being easy targets.

WTF with downloading (1.1.4)
01/08/2016 03:25:00 2/5 By By bajan einglish
it wont download for hours and then it is ‘broken’ so you have to download it agian and wait another 4 hours

Good but... (1.1.2)
16/11/2015 22:42:00 3/5 By CIV BE RT
Very much enjoy the Rising Tide expansion - it adds a new dimension with the diplomacy and there are quite a few other good add-ons. The one problem I have found, which was apparent in the original, but is even more prominent now, is that the maps are too big. There is almost no need to fight for land (or water) or too much need to attack in order to gain resources. I find it ends up just being a race to one of the victories - and it’s the reason why I find it to be so repetitive sometimes. Changing the resources to sparse seems to make them more abundant for some unknown reason, and there is a limit to the number of civilizations that can play on each map size, so it can’t really be fixed by me just changing the pre-game setup. Obviously adding the ability to build sea-cities enhances this problem, so whilst I love all the new features, and want to play and enjoy them, it just becomes so dull since there is so little threat. To me, there are three relatively simple solutions (although of course I don’t know how difficult these are to carry out in practice): 1. Make the maps smaller. 2. Remove the cap on the number of other civilizations during the setup. 3. Add new smaller maps. Honestly, I would play this game non-stop like the other civs if any of these changes were made, but at the moment I find that I’m just frustrated playing it.

Don’t update to 1.1.1 if you use a MacBook Air with Intel HD 6000 Graphics card (1.1.1)
31/10/2015 02:11:00 1/5 By Erik Kripke's Stalker
This game used to be one of my favourites and worked really well - never had any problems with it. Updated to version 1.1.1 recently and now it is completely unplayable. Turns out there is a bug in the current version (which also is present in Rising Tide) which causes any mac running Intel HD 6000 graphics (eg MacBook Air) to be unable to display terrain properly. I hope they fix it soon, but until then: if you use a MacBook Air (or any other mac running Intel HD 6000 Graphics) DO NOT UPDATE TO 1.1.1 or you will find, like me, that you are no longer able to play the game.

beyond earth rising tide (1.1.1)
20/10/2015 22:32:00 4/5 By bizkit1969
im not much of a gamer but this game is very good well thought out and colourful charicters and game play is great for beginner like me and it always make you think what if……...

Significant improvement to the original game (1.1.0)
14/10/2015 11:10:00 4/5 By Stav1970
Rising tide is a nice addition to the original game. There are more civs to choose from and additional units and buildings to construct. Diplomacy and trade are also enhanced and I really love the idea of floating cities. There are however some really annoying glitches that I hope Aspyr will sort out soon. In my version of the game I seem to have lost the ability to navigate the science and technology web because I no longer have a mini map.

The Rising Tide is a good DLC but (1.1.0)
13/10/2015 13:53:00 3/5 By NABster999
The Rising Tide is a good DLC. however there are a few things that dont make any sense. such as: The the Ultrasonic fence only discourages Aliens now, if anything the fence should be more effect instead of less. I have found that the Aliens seem to go just destry every unit and improvement i have, dispite not having attacked a single Alien. The diplomatic section of the game is am improvment. however before I could ask fellow leaders to stop attacking Aliens. now I cant at all.

Waste of Money (1.1.0)
11/10/2015 22:42:00 1/5 By Melthebook
So slow as to be unworkable. Complete and utter waste of £30.

A great game spoiled by unpredictable crashes (1.0.5)
03/10/2015 10:40:00 4/5 By madmacstoo
Love this game but at random times it will crash. This has obliged me to step up the autosaves, so that I don’t lose too much of the gameplay. What a shame! As far as I can tell, this is a known problem, carried over from the PC version and Aspyr are not doing themselves any favours by accepting payment for a (slightly) flawed product.

Good effort, but needs more work (1.0.5)
13/06/2015 00:39:00 4/5 By hSalim0o
I am a civ fan from some years now and this is a good effort at making the space version of the genre. The resources, economics, science upgrades, units and reinvented defensive cities are good and engaging. The weaknesses are the slow graphics (on macbook maxed specs), the erratic diplomacy, some repetitive gameplay and the quality of graphics could be sharper especially the map. Map can get too crowded and the information interface is very bad. I recommend it but its not a game to get immersed into for more than weeks.

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