Warhammer® 40,000®: Dawn of War® II
By Feral Interactive Ltd
Supported Devices :
05/01/2017 | Version : 1.0.2 | Size : 15.4 GB
• Fixes an issue where the game would fail to close fully while signed in to a Feral Account
• Fixes a number of minor issues
07/10/2016 | Version : 1.0 | Size : 15.4 GB
In the grim darkness of the far future, there is only war.
Before you buy, expand this description to check the system requirements below.
The sinister science fantasy universe of Warhammer 40,000 comes to savage life with Dawn of War II on Mac and Linux.
It’s the 41st Millennium in the Sub-Sector Aurelia, a cluster of worlds on the edge of the Milky Way, where a battle of epic proportions is about to begin. As a newly promoted Force Commander of the Blood Ravens Chapter, it is your privilege to lead crack squads of Space Marines into battle against the forces of Orks, Tyranids and Eldar that threaten the Imperium of Man.
Driven by an innovative campaign narrative steeped in the lore of Warhammer 40,000, armies of technologically advanced warriors wage brutal war against remorseless enemies in a series of addictively fast-paced and visceral combat missions.
Important information regarding Warhammer 40,000: Dawn of War II:
• If you require assistance, please contact our support team at email@example.com
• Minimum System Requirements: Processor: 1.8GHz Intel, RAM: 4.0GB, Graphics: 512MB, Free Space: 18.0GB.
• The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel HD3000, Intel GMA series, Intel HD5300, NVIDIA 3xx series, NVIDIA 9xxx series, NVIDIA 8xxx series, NVIDIA 7xxx series.
• The following graphics cards require 8GB of system RAM: Intel HD 515, Intel HD4000.
• This game is not currently supported on volumes formatted as Case-sensitive.
• You can find out more about the game on the Warhammer 40,000: Dawn of War II mini-site at feralinteractive.com/dawnofwar2
Warhammer 40,000: Dawn of War II © Copyright Games Workshop Limited 2016. Dawn of War II, the Dawn of War II logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. This release was originally developed by Relic Entertainment and originally published by SEGA. SEGA, the SEGA logo, Relic Entertainment and the Relic Entertainment Logo are either registered trade marks or trade marks of SEGA Holdings Co., Ltd or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office. Developed and published for Mac by Feral Interactive Ltd. Mac and the Mac logo are trademarks of Apple Inc., registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All other trade marks, logos and copyrights are the property of their respective owners.
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Screenshots Mac OSX :
Comments and Ratings for Warhammer® 40,000®: Dawn of War® II
False Dawn (1.0)
3/5 By Jackson Elias
Can’t fault the port to Mac, everything seems to work fine and Feral seem always to deliver the goods.
I can’t rate the game itself particularly highly however, because it seems to offer a pretty shallow experience compared to its predecessor. I get that the RTS needed to evolve after the base building era of games like DoW I, Command and Conquer, Starcraft, Warcraft etc - but the baby was thrown out with the bath water here in the quest for innovation. Building is completely gone - in the place of that…nothing really got in to keep the game half as interesting, other than some silly rpg lite weapon pickups. Some would say the game is a streamlined take on the first DoW. I would say it is dumbed down.
The game smugly advertises itself as a more tactical offering, allowing synergy of units and strategies, but the controls are far too imprecise to allow for this to work in a satisfying manner. What you need for a good tactical game is probably a turn based style a la Xcom or Full Spectrum Warrior... Too often here you are clicking to advance your units, which place imprecisely and only half in cover. No enemies can be seen, so you are forced to advance without much of a plan. Then you get bushwhacked and are reacting. No setting up of ambushes, canny defensive play here. Always reacting to imperfect situations which you couldn’t really control or foresee. Boss fights are unsatisfying, panicky click-fests where you are just kiting the enemy until he drops.
I was a big fan of the preceeding DoW games, and feel that they were far better than this game. I really wish that those beauties would get the Mac Store release, which they deserve more than this did.
The nearest to the original DoW kind of experience on the Mac Store is the excellent Company of Heroes I, which was a better stab at an evolution of the RTS from these developers. That said, If you’re a fan of the 40k fluff, you’ll still enjoy this, but don’t expect too much.